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Enhanced Resistance
Transparent
Icon Type
Transparent Special Monster Skill. Activates when HP bars change.
Description
This is the ability of monsters with multiple HP bars.
When their HP bar changes, their resistances to damage will improve.
Formula
Level
1
2
3
4
5
6
7
8
9
10
11
Notes: Different monsters have different resistance increase.
For example: True Kronos gets + 4 % resistance / HP bar switched.
That's + 16 % to all resists at his red HP bar.
If you skip 2 or more HP bars, Enhanced Resistance wont occur (bug?). For example: you do 2,500,000 damage to True Kronos and skip from purple HP bar to green HP bar.

From JP wiki:
10 damage types: physical, magical, gun, 7 attributes, damage from each damage type is totalized, resistance to the damage type with the highest total damage is greatly increased, other resistances are raised a bit.
(example: 1. bar with 10,000 HP base, Thief Master Attack: 7,000 damage, Gun normal attack: 2,000, Power Shot damage: 6,000, Gun Resistance will raise significantly.)
Total damage values are reset each time HP bar is switching.
Physical damage and attribute damage are counted separately when attacking with attribute weapons.
(Visual) effect at the time of activation varies depending on which resistance is greatly increased.
(Purple for physical, white for no attribute magic, red for guns, etc.)
In addition, monster becomes invincible for about 1 to 2 seconds when resistance change is activated.
As long as invincible state lasts, the monster cant be harmed or affected by skills (including Skunk Pouch or Faint).
When left for a certain period of time, HP is recovered to the first HP bar (almost entirely), resistances are reset.


Light Physical
Enhanced Resistance Light Enhanced Resistance Physical


HPバーが複数あるモンスターの能力。 This is the ability of monsters with multiple HP bars.

HPバーが切り替わったとき、自動的に発動する。 It activates automatically when HP bar switches.

物理・魔法・銃器・7属性の10系統について、各攻撃系統ごとに与えたダメージが集計され、総ダメージ量が最も多い系統の耐性が大幅に上昇、他の耐性も少しずつ上昇する。 10 damage types: physical, magical, gun, 7 attributes, damage from each damage type is totalized, resistance to the damage type with the highest total damage is greatly increased, other resistances are raised a bit.

(例:バー1本あたりHP10000の敵にアサシンアタックで7000、銃通常攻撃で2000、パワーショットで6000ダメージを与えた場合、銃器耐性が大幅上昇する。) (example: 1. bar with 10,000 HP base, Thief Master Attack: 7,000 damage, Gun normal attack: 2,000, Power Shot damage: 6,000, Gun Resistance will raise significantly.)

※HPバーが切り替わるたびに集計値はリセットされる。 Total damage values are reset each time HP bar is switching.

※属性武器で攻撃した場合、物理ダメージと属性ダメージは別々に集計される。 Physical damage and attribute damage are counted separately when attacking with attribute weapons.

どの耐性が大幅アップするかで発動時のエフェクトが異なる。 (Visual) effect at the time of activation varies depending on which resistance is greatly increased.

(物理なら紫、無属性魔法なら白、銃器なら赤?など) (Purple for physical, white for no attribute magic, red for guns, etc.)

また、発動時に1~2秒ほど無敵状態になる。 In addition, monster becomes invincible for about 1 to 2 seconds when resistance change is activated.

状態異常は解除されないので、ダメージのみ無効? As long as invincible state lasts, damage is ineffective?

一定時間放置されるとHPが一気に1本目(ほぼ全快)まで回復し、耐性変化はリセットされる。 When left for a certain period of time, HP is recovered to the first HP bar (almost entirely), resistances are reset.

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