Defense skill for monster only. Invalidates all damage that monster receives for a certain period of time
Formula
Absorbs N hits.
Level
MP
Casting Time
Cooldown
N (eTO)
Duration (eTO)
N (jTO)
Duration (jTO)
1
10
1.5 seconds
1,800 seconds
500
1,800 seconds
500
1,800 seconds
2
20
1.5 seconds
1 second
10
3,000 seconds
10
3,000 seconds
3
30
1.5 seconds
1 second
10
1,500 seconds
10
1,500 seconds
4
40
1.5 seconds
1 second
10
3,000 seconds
10
3,000 seconds
5
50
1.5 seconds
1 second
10
3,000 seconds
300
100 seconds
6
60
1.5 seconds
1 second
10
3,000 seconds
7
3,000 seconds
7
70
1.5 seconds
1 second
10
3,000 seconds
10
3,000 seconds
8
80
1.5 seconds
1 second
10
3,000 seconds
10
3,000 seconds
9
90
1.5 seconds
1 second
10
3,000 seconds
10
3,000 seconds
10
100
1.5 seconds
1 second
10
3,000 seconds
10
3,000 seconds
11
110
1.5 seconds
1 second
1,000
3,000 seconds
1,000
3,000 seconds
Notes:
N = the number of absorbed hits. Absorbs any kind of attack: magical, physical or poison. Missed attacks are not counted. Its good idea to use a skill that can hit multiple times: Blazing Strike, Quad Punch, Arrow Rush, Poison Assault, ...